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Overview
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Why it matters
Every game, every 3D app, every visual interface — graphics. From Unity to Unreal to WebGL, understanding transformations, rendering, and shaders is essential for game dev, AR/VR, simulations, and visualization.
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Placement relevance
Game development roles (Unity, Unreal). Graphics engineer at NVIDIA, AMD, Intel. AR/VR startups (high pay ₹25-40 LPA). Blender, Maya, 3D modeling pipelines. Growing with metaverse.
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Prerequisites for
Game Development · AR/VR · Computer Vision · 3D Modeling · Simulation · Animation · GPU Programming
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Recommended books
Computer Graphics: Principles and Practice by Foley, van Dam · Computer Graphics by Donald Hearn and M. Pauline Baker · Interactive Computer Graphics by Edward Angel
Curriculum — 4 Units
U1
Unit 1 · 6 Topics · 0% complete
2D Graphics Primitives
U2
Unit 2 · 8 Topics · 0% complete
2D & 3D Transformations
U3
Unit 3 · 6 Topics · 0% complete
Clipping & Projections
U4
Unit 4 · 6 Topics · 0% complete
3D Rendering & Hidden Surface
Previous Year Questions
Exam Strategy
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Algorithms need step-by-step
DDA, Bresenham, Midpoint Circle — show ALL steps with calculations. Missing intermediate points = lost marks. Practice at least 5 examples each.
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Matrix transformations
Rotation, scaling, translation matrices must be written correctly. Composite transformations: multiply matrices in REVERSE order (rightmost first).
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Clipping is algorithmic
Cohen-Sutherland, Liang-Barsky need region codes and step-by-step line subdivision. Draw diagrams, show calculations, label regions.
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